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							Resident Elite
							  Inregistrat: acum 13 ani 
							Postari: 433
						  
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						Game version: Jan 31 2012 (write "version" in console) VAC2/VAC3 status: Undetected 04.03.2012
  First release, basic functions 
 
  ESP: -2D Box -Name -Team -Health -Distance -Line Visuals: -CT wallhack & texture chams only
  |  
  Current device pointer: c++:
 
 Code:
 
 DWORD pDevicePtr = (DWORD)GetModuleHandle("shaderapidx9.dll") + 0x17C81C; |  
  My CT team numvertices and primcounts (c+p D:
  c++:
 
 Code:
 
 #define GIGN ((NumVertices == 3304 && primCount == 5003) || (NumVertices == 2196 && primCount == 3061) || (NumVertices == 1404 && primCount == 1919) || (NumVertices == 811 && primCount == 989) || (NumVertices == 466 && primCount == 550) || (NumVertices == 68 && primCount == 40) || (NumVertices == 68 && primCount == 34))
#define Seal_Team ((NumVertices == 3887 && primCount == 4974) || (NumVertices == 2487 && primCount == 3006) || (NumVertices == 73 && primCount == 59) || (NumVertices == 899 && primCount == 910) || (NumVertices == 513 && primCount == 451) || (NumVertices == 369 && primCount == 279))
#define SAS ((NumVertices == 3417 && primCount == 5030) || (NumVertices == 2245 && primCount == 2998) || (NumVertices == 1498 && primCount == 1822) || (NumVertices == 929 && primCount == 1007) || (NumVertices == 499 && primCount == 533) || (NumVertices == 409 && primCount == 433))
#define GSG_9 ((NumVertices == 3206 && primCount == 4872) || (NumVertices == 2130 && primCount == 3004) || (NumVertices == 1424 && primCount == 1858) || (NumVertices == 814 && primCount == 945) || (NumVertices == 457 && primCount == 510) || (NumVertices == 87 && primCount == 63) || (NumVertices == 343 && primCount == 344)) 
#define CT_TEAM        ((GIGN) || (Seal_Team) || (SAS) || (GSG_9))  |  
  My player struct (maxplayer=64): c++:
 
 Code:
 
 typedef struct
{
    __int32 Nothing1; //0x0028 
    __int32 Nothing2; //0x002C 
    __int32 Nothing3; //0x0030 
    __int32 Nothing4; //0x0034 
    char Name[32]; //0x0038 
    __int32 Team; //0x0058 
    __int32 Health; //0x005C 
    D3DXVECTOR3 Position; //0x0060 
    float Angle1; //0x006C 
    float Angle2; //0x0070 
    char N00CDA90F[244]; //0x0074 
}cssplayers_t;//Size=0x01F8 |  
  Menu opens on Insert. There are only 1 test function in menu - CT chams, it's movable - press top of the menu. In new public versions i will add more functions. And I have bug with world to screen function, sometimes box are near players (i think this is bug with fov). Sry for my English..
  Credits: DrUnKeN ChEeTaH (for struct builder) Me V4z0n3z Source SDK
  Download: aici
  Enjoy!   
  
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